Audio and Gameplay Programmer for the Ubisoft Academia 2013 Summer School. Implementation and Integration of all Ambiances, Foley, Music and SFX in the game. Developed "Shine" using UnrealScript in Microsoft Visual Studio and the Unreal Engine.
Fowl Play: Space Dinosaurs Ubisoft Academia Game Lab Competition 2013
A video game where you control a chicken on a quest to conquer the galaxy with an army of dinosaurs. Developed using C# and Unity for the Ubisoft Academia 2013 Game Lab Competition. Nominated for Best Marketing Strategy Award.